Raedon r9 380 vr supported5/21/2023 As with AMD's other GCN-based GPUs, the R9 380 also supports DirectX 12. It also supports TrueAudio technology, Virtual Super Resolution, bridgeless CrossFire and LiquidVR technology, intended to help render the output for virtual reality headsets. The Radeon R9 380 does support technologies like FreeSync, which matches the refresh rate of compatible monitors to the frame rate output of the graphics card within a specified range, and Eyefinity. Otherwise, the technical details are largely the same as what we covered in our launch article. AMD sets the processor to a base clock rate of 970MHz and complements it with either 2GB or 4GB of GDDR5 on a 256-bit memory interface. It's positioned as a solution for smooth frame rates at 1920x1080, and derived from last year’s Radeon R9 285 based on the Tonga GPU. AMD’s Radeon R9 380 is a more affordable option for gamers who don’t need a Fury X or Titan X. You know, the type that everyone wants, but often can't justify purchasing. It'd be better to have a VR-ready machine if you really want to enjoy the experience this year.We tend to review a lot of high-end graphics cards. That doesn't sound like the ideal situation to be in after spending $600-$800 on a brand new VR HMD. Follow the recommended and minimum specs for each VR title." Others may opt to display with reduced visual fidelity to support smooth framerates. "Your system is capable of rendering medium (or low, depending on the GPU) fidelity VR but does not meet the recommended spec! Some VR titles will have been tuned to display only at recommended visual fidelity and may not run on this system. Here's what the Results page states for a system with a "capable" rating: Just because the SteamVR Performance Test says your system is "capable" doesn't mean you'll be able to run all the games, nor does it mean you'll enjoy the experience. Developers are free to optimize so that their games work on lower-end hardware, but most will likely put more effort into making games run smoothly on a GTX 970 or R9 290. Incidentally, Oculus is asking for the same level of hardware for its VR system. There's a big difference between VR-ready and VR-capable.Ī VR-ready system meets the specifications set forth by HTC and Valve for developers to target when they build VR games. Spec for spec, this R9 380 leapfrogs its direct predecessor, the R9 280, by boasting 2.1 more fps. Meanwhile, the NVIDIA closest equivalent card is the GTX 970 which costs 329. Compare this to the R9 280, AMD Radeon R9 280X, which came originally at a price of 279, 299. If you own a GeForce GTX 960, a Radeon R9 380X or even a pair of R9 380s, you might be thinking to yourself, "Excellent! I can run VR games on my system," and you'd be forgiven for thinking that. The R9 380 is much more cheaper than the R9 280 as it costs 199. And while it does post the best result we've seen so far, the R9 380X is still only ranked "capable," driving average fidelity with a score of 4.6. The Myst Edition card is overclocked though, so if any card under the recommended cut-off can get a toe in the door, it'd be this one. Next, we tried our luck with PowerColor's R9 380X Myst Edition, one step down from AMD's VR-ready Radeon R9 390. Again, this configuration was rated "capable." The score jumped slightly to 3.7, still in the medium fidelity range. XFX's R9 380 4GB manages medium fidelity and kicks back a score of 3.3, which the SteamVR Performance Test deems "capable." We added a second R9 380 (a 2GB model) and ran both cards in CrossFire. And because nearly 25 percent of the time is spent under 90 FPS, Valve's tool calls this dual-GPU setup "not ready."ĪMD's mid-range GPUs fare somewhat better than Nvidia's, especially in multi-GPU configurations. Add a second board, however, and watch your score fall to 2.2. A single Zotac GTX 960 Amp! Edition claws its way up to 3.3, enough to achieve medium fidelity. As a result, our system's score dropped to 1.2, yielding a "not ready" rating. But SLI doesn't work the same in VR and Nvidia hasn't perfected its mechanism for rendering individual screens with separate GPUs yet. A pair of 950s offers similar gaming performance as a GeForce GTX 970, so we were hoping for more from this configuration. The only real reason we included the 950 was to harness two of them together in SLI. With a score of 2.3, the GM206-based board suffered low fidelity in exchange for a high-enough frame rate. We didn't expect it to return a "capable" result, though. Valve, HTC and even Oculus recommend high-end graphics hardware, so it isn't a surprise that the GeForce GTX 950 wasn't up to par.
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